Devlogs
Rift Devlog #01
I thought I better start doing one of these. A devlog! This is #01 and I plan to share more as time progresses.
I thought I better start doing one of these. A devlog! This is #01 and I plan to share more as time progresses.
Unreal, like most game engines, has a failsafe for if the player falls out of the map. In Unreal this is called Fell Out Of World. This is how you control this.